Texture Mapping (scaling the texture)


Select the items that need to have the texture scaled, then select Properties: Texture Mapping: Apply Box Mapping



Select BoundingBox and click on screen to set the first corner (it's not too important where, it could be a corner).



Use the length of the texture (Bricks_1m) in this case 1m or 1000mm



Press Enter to use the width for the height, creating a 1000mm cube.

Capping is the top surface of the object.



The texture is now scaled to 1m or 1000mm along the X, Y and Z axis.